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Additionally, practically all of the tracks are set in cities that actually exist around the world, including San Francisco, Moscow, Edinburgh, Sidney. As is the trend with the Test Drive series, all of the tracks are based in real-life settings like city streets or country roads. Tracks vary from circuits to one long race course split into stages or checkpoints. I'd be more inclined to play with different vehicles if they actually felt like the real thing, but as I'll discuss later, this game really fails to achieve any degree of realism and is definitely for pure arcade fans only. Why you'd want a car with poor handling I can't imagine - maybe for the challenge, but since you can't limit the AI opponent's choice of car, it's not a lot of fun watching them speed off in their high-power, high-traction vehicles. I personally just like to grab the one with the best combination of acceleration and speed possible and use that, though. The best way to evaluate their performances is, of course, on the race track. Unfortunately, unlike NFS3, there's no comparison chart available, so when scanning through the many cars, it's often very hard to tell how one performs against another.
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Their statistics are accessible in the menu screens before the racing begins, and include such attributes as top speed, horsepower, torque, grip, etc. The car selections range from fictional, to real modern sports cars, to classic vintage cars from the 60's and 70's. With nearly 40 cars in total, and 19 tracks, this is certainly one of the beefiest racing games around. The most noticeable feature of Test Drive 5 is undoubtedly the number of tracks and cars it offers. It was a little sparse on race tracks, and didn't play well over the Internet, but otherwise had all the makings of a classic. Test Drive 5's closest competition is undoubtedly EA's Need for Speed 3: Hot Pursuit, an excellent example of the best PC arcade racing has to offer, featuring many game modes, cars and superb graphical effects, played in real-life settings. Reminiscing back on racing games of the olde times is definitely not something I do fondly when you consider how amazing the quality of PC racing games is today in comparison. The objective was to drive as fast as you could around a high mountain road and avoid getting arrested. The original Test Drive for the old 16-bit computers was played from a cockpit view only, and crashes were depicted by a jagged set of lines appearing on your windshield (the idea being that the glass had shattered). Test Drive 5, as the name suggests, comes from a long line of racing games.